Lucas
Lucas
Resolved Comments.
> Hi, sorry for delaying the review! Can you explain why you used `intensity` in CameraSSR? Its not a physical term. I suppose metalness of surface should be used instead?...
 Cost is way less than 1ms under level=2. Higher level also can produce less noisy result. This method can be the base to do further advanced optimizations like ray...
 
Improved performance. Packed all depth maps into one texture and tested with different scenes. Fixed artefacts under objects. Fixed formats and warnings. Performance issue is resolved rn. It takes from...

Oh sorry about that. I will do the job later tonight.
> @fall2019 CI fails because it cannot upload artifacts. Can you disable them for now? Later we need to think how to reduce produced size of archive as seems like...
Yeah I will do it after screen space ray tracing and hi-z finished.
Sure.You can just remove that without any problem. I was thinking like if I don't need to clear it why would I call this clear function. 🤣