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Create item that starts a random event
Feature description
Create a new mythical item that as a effect starts a random event
How to implement?
First we need to add the new item to the items.json (look at the eternal snowflake for reference), it would be cool if this new item recipe included unused items, like the octopus, the shark and some more
Then we need to update /inventory use, to add a test case to this new item and run a start a new random event, it would also be cool if we could keep track of who started it and reference this in the events section of the cooldowns command
Media, if applicable
No response