FairyGUI-cocos2dx
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A flexible UI framework for Cocos2d-x
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FairyGUI-cocos2dx issues
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GComponent移除子节点之后,没有重置所有子节点的localzorder,导致之后新加入子节点有可能不位于最上层。
GObject* GComponent::hitTest(const Vec2& worldPoint, const Camera* camera) { if (_touchDisabled || !_touchable || !_displayObject->isVisible() || !_displayObject->getParent()) return nullptr; GObject* target = nullptr; if (_maskOwner) { if (_maskOwner->hitTest(worldPoint, camera) != nullptr)...