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GImage (FUISprite) issues incorrect draw call when imageFill is set to "non regular values".

Open BrunoSilvaFreire opened this issue 3 years ago • 1 comments

Setting the fillAmount on a image as we do during a update was causing it to image

During a very long debugging session, we found out that FairyGUI is issuing empty draw calls with empty indices. Note that the return statement was added by me as part of the debugging session, the result is the same. image

Here is also the draw calls as presented by RenderDoc. image

Here is the video of the flickering effect.

https://user-images.githubusercontent.com/12514666/121226473-98bafa80-c858-11eb-904d-265d228a1894.mp4

BrunoSilvaFreire avatar Jun 08 '21 16:06 BrunoSilvaFreire

will check it later

xiaoguzhu avatar Jun 18 '21 01:06 xiaoguzhu