FairyGUI-Editor icon indicating copy to clipboard operation
FairyGUI-Editor copied to clipboard

A Professional UI Editor

Results 13 FairyGUI-Editor issues
Sort by recently updated
recently updated
newest added

If any component is set with a decimal Scale value (like 0,5 or 1,5) then it will not be rendered in Test view (F5) nor inside the Unity Runtime. Related...

**Steps to reproduce the issue** : 1. Create any type of Component 2. Inside this new component, Set the **Pivot** parameter to **Center**, the X and Y values change to...

laya项目 自定义组件有各种元件,导出代码该组件被识别成了GLabel 元件有图片 loader 文本,名称为 bg bgImg title btn

Hey everyone, we have found your UI Editor and it looks very cool. We are planning to try it as an alternative to Cocos Studio. But, there is one thing...

`local newHanlder = CS.FairyEditor.PublishHandler(handler.pkg, branch) newHanlder:Run()` 代码如上 只在有分支的包闪退 没有分支的包反而能正常生成

### 问题抛出 - classinfo.classname跟组件名前缀绑定一起,不太灵活,比如: 1. 新建包并命名为: `common` 2. 设置组件名前缀: `UI` 3. 然后导出,发现代码中class名为`UIcommon`,而不是期望的`UICommon` ### 涉及 - 目前发现涉及到的地方 1. 类名前缀 2. 成员前缀 ### 期望修改 - 虽然能在导出插件脚本中获取setting,再去根据前缀进行魔改,但感觉多此一举,能完全由导出插件自己拼接就好了

Do FairyGUI support particle system? I am unable to find any thing about it. thanks Rizwan

I am adding Effect BlendMode to one of my image in FairyGUI editor, On editor it shows the effect absolutely fine however when i run it with cocos2dx sample project...

I'm trying to do a pixelart game, so almost all sprites have to have smoothing disabled. Would be nice to have a project default for that.

![image](https://user-images.githubusercontent.com/1333661/75631820-71f22b00-5bf6-11ea-88fc-360ea64078ee.png) So I have made a timeline with 1) two key frames 2) tween in between. I've selected both key frames and enabled "Use Path" Now when I select the...