pixel
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A hand-crafted 2D game library in Go
Loving Pixel so far, but one bit of convenience for pixel-art games could be a means to scale the window output. For example, if I have a game running at...
Im trying to create a layered (fully transparent Window) on Windows and I'm facing two issues: 1. Is there some way to get the Pixel Window hwnd? 2. If I...
Hi, there will be any mobile (Android at least) support? I tryed to execute "gomobile install github.com/my/awesome/game" with the code similar to the one below : ```go ... func main()...
Currently as far as I can tell there is no way of specifying the z-order of what you are drawing. This requires ordering everything you are rendering before making draw...
The current core pattern of Pixel has a few weak points. 1. `Triangles` interface method set is not optimal. `SetLen` is only used to either clear the triangles, or when...
I see that only cursor hiding is currently supported, what do you think about adding support for the standard glfw cursors like hand and crosshair (http://www.glfw.org/docs/latest/group__shapes.html)? I've already looked a...
I'm trying to write up a pixel window that can be dragged by clicking anywhere in the window as if it were dragged by the title bar. This will be...
in https://github.com/faiface/pixel/wiki/Building-Pixel-on-Windows#gcc-toolchain the proper compilers are installed but use should also add them to the path with: export PATH=/mingw64/bin:/mingw32/bin:$PATH Otherwise they get confusing and hard to investigate build issues in...
Hello, I've been messing around with pixelgl canvas stuff learning enough from your [lights demo](https://github.com/faiface/pixel/tree/master/examples/lights) to get going. Drawing to a canvas and then drawing that canvas to the main...
Benchmarks are incredibly useful when optimizing performance. They are also useful when we want to tell people how much we improved the performance of the library (for example: _"The performance...