android-audio-bypass
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Android Audio Bypass for Unity 3D
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android-audio-bypass issues
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It'd be useful if switching between an AudioSource and BypassAudioSource were simple. For example, if "audio bypass" were switched off, or the device isn't an Android device, BypassAudioSource would simply...
enhancement
I think there's a race here: the play-on-awake feature calls Play() right after RegisterSoundFile(), but SoundPool loads the sound file asynchronously. So there's no guarantee that the sound is ready...
bug