advenjure
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Text adventure engine written in Clojure and ClojureScript
Found an issue on GitHub pages: If you use `height: 100%` and padding you need to use box-sizing as well. Otherwise, the element will be bigger than 100%. So in...
That's the common sign in English, instead of the long dash used in Spanish.
The engine was written for Clojure because that was what I was learning at the time, but it feels like 99% of the time a user of this library will...
I'm having some odd behaviour with figwheel where it appears to be actively undoing changes to my src files
The reason why a symbol is required is that it would break the save/load serialization of the game state if function values are used instead. Look into making a serializer...
https://gist.github.com/mfikes/3e399ede6edd71c2e748c0da3f213bb7
A lot of code has been rewritten since the `en-present` and `es-past` dictionaries were first defined, so some keys are wrong and a lot missing. [Scan the files](https://github.com/facundoolano/clojure-gettext#scan-files-for-translatable-strings) and generate...
this issue is bigger in clj, remember in cljs the game runs in the browser so the terminal taken problem does not exist. Still targeting both, if we fix this...
This: ```clojure (def living (-> (room/make "Living Room" "A living room with a nailed shut window" :initial-description "The living room was as smelly as the bedroom..." :synonyms ["living" "livingroom"]) (room/add-item...