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Cross-platform SDK for facial motion capture producing blendshapes and rigid head poses in 3D space in realtime from photos or videos.

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Only the first open MainActivity can be tracked. when back to SplashActivity and reopen Mainactivity the track result is null. The test code is as follows(modify SplashAtivity): override fun onResume()...

bug

使用 Android 版本打开 Activity 正常,关闭页面再次启用的时候出现 OpenGLResizer20: setup OES texture: glError 1282: invalid operation onCameraImageArkitLink(cameraTexture: OpenGLTexture) cameraTexture = null

Hey! When I run npm build, bundle.js is impossible to call their functions. But I need to build for the browser. What can I do? Thanks

Has any new work been done to bring this to the Mac via catalyst? We primarily just want to be able to use the full camera width when running under...

how do you train your model?

How can I input a Photo in Android project?

Platform Android With one eye open and the other closed, the output is eyeBlink_L 0.7 and eyeBlink_R 0.5 Expected result is eyeBlink_L 0.7 and eyeBlink_R 0

bug

When is the new release scheduled