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Applying texture to 3D point map output

Open c0ding4ever opened this issue 1 month ago • 1 comments

I am wondering how to apply textures to the output point maps?

Should we look at unproject_depth_map_to_point_map() and map each RGB color in the texture image to the corresponding unprojected 3D points?

Are there alternative solutions?

c0ding4ever avatar Nov 10 '25 19:11 c0ding4ever

Hi, if your texture has a 1-1 mapping to the depth map, it should fine to just use them?

jytime avatar Nov 28 '25 10:11 jytime