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RuntimeError: Not compiled with GPU support

Open TRS07170 opened this issue 1 year ago • 6 comments

I'm facing the following RuntimeError when trying to run code using Pytorch3D:

Traceback (most recent call last):
  File "pose_annotator.py", line 1216, in <module>
    annotator_ui_app = pose_annotation_app(args)
  File "pose_annotator.py", line 22, in __init__
    self.init_ui()
  File "pose_annotator.py", line 85, in init_ui
    self.init_frame_info()
  File "pose_annotator.py", line 114, in init_frame_info
    self.img_center = self.get_rendered_img()
  File "pose_annotator.py", line 563, in get_rendered_img
    return self.mano_fit_tool.get_rendered_img()
  File "/home/ruisent2/Documents/3DHandsForAll/mano_wrapper.py", line 524, in get_rendered_img
    _, _, _, _, _, img_rendered = self.mano_model()
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1501, in _call_impl
    return forward_call(*args, **kwargs)
  File "/home/ruisent2/Documents/3DHandsForAll/models/mano_layer_annotate.py", line 249, in forward
    self.image_render2 = self.renderer2(meshes_world=hand_mesh, R=self.R, T=self.T) 
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1501, in _call_impl
    return forward_call(*args, **kwargs)
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/renderer.py", line 61, in forward
    fragments = self.rasterizer(meshes_world, **kwargs)
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1501, in _call_impl
    return forward_call(*args, **kwargs)
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/rasterizer.py", line 252, in forward
    pix_to_face, zbuf, bary_coords, dists = rasterize_meshes(
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/rasterize_meshes.py", line 223, in rasterize_meshes
    pix_to_face, zbuf, barycentric_coords, dists = _RasterizeFaceVerts.apply(
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/torch/autograd/function.py", line 506, in apply
    return super().apply(*args, **kwargs)  # type: ignore[misc]
  File "/home/ruisent2/Documents/myenv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/rasterize_meshes.py", line 297, in forward
    pix_to_face, zbuf, barycentric_coords, dists = _C.rasterize_meshes(
RuntimeError: Not compiled with GPU support

I tried to re-install pytorch3d with FORCE_CUDA=1 as proposed in https://github.com/facebookresearch/pytorch3d/issues/1161, and I also set CUDA_HOME=/usr/local/cuda-11.7, but none of them worked. In pytorch, it said my CUDA is available:

Python 3.8.10 (default, May 26 2023, 14:05:08) 
[GCC 9.4.0] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> import torch
>>> torch.cuda.is_available()
True
>>> print(torch.__version__)
2.0.1+cu117

I wonder what could possibly goes wrong? or is there any other possible solutions to this problem?

TRS07170 avatar Jun 16 '23 21:06 TRS07170

How did you install PyTorch3D? Can you start again in a new conda environment following the recommended steps (https://github.com/facebookresearch/pytorch3d/blob/main/INSTALL.md) to install a prebuilt conda package?

bottler avatar Jun 18 '23 22:06 bottler

I'm getting the same error. I'm installing torch (2.0.1, cu118) and pytorch3d in a Docker container,. CUDA is definitely available in Pytorch in the container. If I set FORCE_CUDA when building the image, I get an ¨Unknown CUDA error". It works after the image was built if I start the container and run the same pip command with FORCE_CUDA set in the shell.

This is likely due to the fact that a GPU is not available in build time, but I can't yet explain the other error I'm getting when installing Pytorch3D:

#0 32.77           self._compile(obj, src, ext, cc_args, extra_postargs, pp_opts)
#0 32.77         File "/usr/local/lib/python3.10/dist-packages/torch/utils/cpp_extension.py", line 581, in unix_wrap_single_compile
#0 32.77           cflags = unix_cuda_flags(cflags)
#0 32.77         File "/usr/local/lib/python3.10/dist-packages/torch/utils/cpp_extension.py", line 548, in unix_cuda_flags
#0 32.77           cflags + _get_cuda_arch_flags(cflags))
#0 32.77         File "/usr/local/lib/python3.10/dist-packages/torch/utils/cpp_extension.py", line 1773, in _get_cuda_arch_flags
#0 32.77           arch_list[-1] += '+PTX'
#0 32.77       IndexError: list index out of range
#0 32.77       [end of output]
#0 32.77   
#0 32.77   note: This error originates from a subprocess, and is likely not a problem with pip.
#0 32.77   ERROR: Failed building wheel for pytorch3d
#0 32.77   Running setup.py clean for pytorch3d
#0 33.93 Failed to build pytorch3d
#0 33.93 ERROR: Could not build wheels for pytorch3d, which is required to install pyproject.toml-based projects

Update

Ok, it looks that this is due to Pytorch not being able to set arch_list if a GPU available in build time, which in turn affects Pytorch3D's installation.

Alternative solutions

I suppose one could manually set the env var as described here. Also, see this.

Since I'm using this to set up my dev environment with vscode devcontainers, I guess another way out would be to add the installation of torch and pytorch3d to a post start hook.

Conclusion

I got it to work by manually setting the env var TORCH_CUDA_ARCH_LIST="Turing Ampere Ada Hopper" before installing torch and pytorch3d in the Dockerfile. Even though a GPU is not available in build time, and Pytorch is not able to populate the arch_list variable here, it will use the values defined in the env var and the problem goes away. For more details on how the arch_list variable is populated, see this.

@TRS07170, hopefully this can be of help. Let me know if there is any other information I can provide.

edufschmidt avatar Jun 24 '23 04:06 edufschmidt

Hi, I'm facing the same problem:

Traceback (most recent call last):
  File "demo.py", line 160, in <module>
    rgb, depth = render_mesh_orthogonal(mesh, face, render_cam_params, (img_height,img_width), h)
  File "/home/federico/repos/InterWild/main/../common/utils/vis.py", line 168, in render_mesh_orthogonal
    images, fragments = renderer(mesh, materials=materials)
  File "/home/federico/repos/InterWild_venv/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1130, in _call_impl
    return forward_call(*input, **kwargs)
  File "/home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/renderer.py", line 107, in forward
    fragments = self.rasterizer(meshes_world, **kwargs)
  File "/home/federico/repos/InterWild_venv/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1130, in _call_impl
    return forward_call(*input, **kwargs)
  File "/home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/rasterizer.py", line 252, in forward
    pix_to_face, zbuf, bary_coords, dists = rasterize_meshes(
  File "/home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/rasterize_meshes.py", line 223, in rasterize_meshes
    pix_to_face, zbuf, barycentric_coords, dists = _RasterizeFaceVerts.apply(
  File "/home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/renderer/mesh/rasterize_meshes.py", line 297, in forward
    pix_to_face, zbuf, barycentric_coords, dists = _C.rasterize_meshes(
RuntimeError: Not compiled with GPU support
Exception raised from RasterizeMeshesCoarse at /tmp/pip-req-build-1iudualq/pytorch3d/csrc/rasterize_meshes/rasterize_meshes.h:306 (most recent call first):
frame #0: c10::Error::Error(c10::SourceLocation, std::string) + 0x3e (0x7f2127d151ee in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/torch/lib/libc10.so)
frame #1: c10::detail::torchCheckFail(char const*, char const*, unsigned int, char const*) + 0x60 (0x7f2127cf06a9 in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/torch/lib/libc10.so)
frame #2: RasterizeMeshesCoarse(at::Tensor const&, at::Tensor const&, at::Tensor const&, std::tuple<int, int>, float, int, int) + 0x83 (0x7f20e3ced873 in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/_C.cpython-38-x86_64-linux-gnu.so)
frame #3: RasterizeMeshes(at::Tensor const&, at::Tensor const&, at::Tensor const&, at::Tensor const&, std::tuple<int, int>, float, int, int, int, bool, bool, bool) + 0x85 (0x7f20e3cee2f5 in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/_C.cpython-38-x86_64-linux-gnu.so)
frame #4: <unknown function> + 0x41adb (0x7f20e3d12adb in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/_C.cpython-38-x86_64-linux-gnu.so)
frame #5: <unknown function> + 0x357c3 (0x7f20e3d067c3 in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/pytorch3d/_C.cpython-38-x86_64-linux-gnu.so)
<omitting python frames>
frame #12: THPFunction_apply(_object*, _object*) + 0x5f6 (0x7f2177201266 in /home/federico/repos/InterWild_venv/lib/python3.8/site-packages/torch/lib/libtorch_python.so)
frame #21: python() [0x50b17c]
frame #26: python() [0x59d29f]
frame #31: python() [0x50b17c]
frame #36: python() [0x59d29f]
frame #43: python() [0x67dbf1]
frame #44: python() [0x67dc6f]
frame #45: python() [0x67dd11]
frame #49: __libc_start_main + 0xf3 (0x7f21bea9d083 in /lib/x86_64-linux-gnu/libc.so.6)

I tried with the solution proposed by @edufschmidt, setting TORCH_CUDA_ARCH_LIST="Pascal", since I'm using a NVIDIA GTX 1080 gpu. I also tried different versions of gcc, but I always get the same error. I'm using torch 1.12.0+cu116.

Thanks in advance for the support!

fedeceola avatar Jun 27 '23 06:06 fedeceola

@edufschmidt Thank you for your response! Though it seems like mine was not this complicated. @fedeceola I followed @bottler's advice and re-installed pytorch3d in a new virtual environment with FORCE_CUDA=1. The reason why the first time did work was probably because I first installed pytorch3d without specifying FORCE_CUDA=1, and then installed it again, in the same environment with FORCE_CUDA=1. What I would recommend is to start with a new environment and make sure you specify FORCE_CUDA=1 the first time you install pytorch3d.

TRS07170 avatar Jun 27 '23 19:06 TRS07170

What I would recommend is to start with a new environment and make sure you specify FORCE_CUDA=1 the first time you install pytorch3d.

+1 to that, although you might also want to set TORCH_CUDA_ARCH_LIST. also, not sure if it's something you're open to, but I've been using vscode's dev containers (along with nvidia-docker) for ensuring that my environment is reproducible. there might be downsides to this approach, but it's been pretty solid so far.

edufschmidt avatar Jun 27 '23 21:06 edufschmidt

Thanks @TRS07170, @edufschmidt. I re-installed pytorch3d in a new environment and now it is working!

fedeceola avatar Jun 27 '23 23:06 fedeceola