pytorch3d
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Clarification on fragments.zbuf
A simple clarification: the output from somerasterizer.forward() (i.e. the fragment in pytorch3d language) and in particular the fragment.zbuf tensor should be differentiable with respect to the input parameters like cameras correct?
A beginner here....
Yes, all the rasterizers in PyTorch3D except MeshRasterizerOpenGL are differentiable, and for them you should see gradients flowing back from the depths to the cameras.