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Render Points with Shading Parameters like Specularity?

Open linub opened this issue 3 years ago • 0 comments

Hello, I've searched around and couldn't find my answer. Sorry if this question is not correct at its core, as I don't exactly know the relations between all pytorch3D components.

As far as I understood, the point renderer uses a compositor (instead of a shader). But the compositor can get some features for each point. What kind of features it accepts? Can I use shading features like shininess of each point? Can I use lights?

Thanks!

linub avatar Sep 12 '22 11:09 linub