pytorch3d
pytorch3d copied to clipboard
Render Points with Shading Parameters like Specularity?
Hello, I've searched around and couldn't find my answer. Sorry if this question is not correct at its core, as I don't exactly know the relations between all pytorch3D components.
As far as I understood, the point renderer uses a compositor (instead of a shader). But the compositor can get some features for each point. What kind of features it accepts? Can I use shading features like shininess of each point? Can I use lights?
Thanks!