habitat-sim
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Help to debug an assert triggered for Framebuffer check status
Habitat-Sim version
v0.2.3
I am running a large scale training for a embodied navigation task with multiple habitat scenes. I get this issue where one of my environment hits this assert and dies,
https://github.com/facebookresearch/habitat-sim/blob/f407dd9f89105197925b054fa02bbee616375400/src/esp/gfx/RenderTarget.cpp#L118
Any idea how to go around debugging this? The annoying part is that I don't know yet how to replicate it in an isolated manner. I would really appreciate the help as this issue started happening all of a sudden and ruining the timeline for my research by a lot.
Hey @sai-prasanna hard to say what could be causing the assertion. It looks like it could be failing to bind the framebuffer for a draw call.
@0mdc @mosra any thoughts on common reasons this may fail and how to isolate it?