BinauralSDM
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This repository contains a set of tools to render Binaural Room Impulse Responses (BRIR) using the Spatial Decomposition Method (SDM).The implementation features a series of improvements presented in...
Hello! :) I've been thinking of utilizing the non-HRTF part of your workflow to render audio in a 50-ch Lebedev grid-based loudspeaker sphere. I believe the DOA quantization as well...
Just to keep this idea around. Currently, the mixing time (transition between early and late reverberation) has to be specified by the user i.e., adjusted in case the default of...
The quality of RTMod equalization strongly depends on the RT60 estimates, which might not be accurate in certain cases. EDC equalization, as implemented in Ambisonics SDM might be a good...
Corrected the misspelling of "compatability" to "compatibility" in the changelog section of the README.md. This change ensures accuracy and maintains the professionalism of the documentation.
To my eye, the current DOA rotation to compensate head movement is wrong. Please note that while this now works correctly for me, your mileage may vary depending on your...
The current SOFA import code results in a right shift of most sources by about 6 degrees and some holes/instability, since the SOFA azimuth in degrees is wrapped by 2*pi...