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realm.$TemplateMap is persistent throughout effects

Open trueadm opened this issue 6 years ago • 0 comments

Using ES2015 tagged template literals makes use of a $TemplateMap on the realm. When we evaluateForEffects and create a tagged template inside some effects, then revert the effects, it's expected that the newly created array objects in the template map are also stored on effects and properly reverted.

trueadm avatar Jun 18 '18 17:06 trueadm