caffe2
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OpenGL implementation
Hi, Recently, I notice that the OpenGL backend (for mobile) has been released, and I also discover that the main difference is using GLPredictor. But the input and output of GLPredictor are different from the Predictor, and the usage of GLImage/GLImageVector is lack of information. I am not sure how to setup the input image data (e.g., YUV buffer in AICamera example) for GLImage/GLImageVector.
So is there any example with OpenGL backend, or any suggestion about the transformation between TensorCPU and GLImage? Thanks!!!
Moreover, does OpenGL backend supports FC layers and Element-wise layer ?
I wonder that too. Caffe2 have a lot of publicity about creating a real-time application with the opengl backend, but nobody knows how to do it.