360-Capture-SDK
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A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.
I have both a GTX 1080 and an AMD Vega in my machine. My default adapter is the AMD Vega. When I call fbc_getCaptureCapability, the OS and graphics card checks...
Sorry to bother if that's the wrong location. I'm looking for some help on how to use 360 Capture SDK to record an Oculus game or any other game like...
Hi people. I would like to implement stereoscopic video render with this sdk. As i find my self rather hobbist in Unity than pro. I want to ask for any...
@cg439 @grancia Looking at the developer activity and how many issues are currently open for this projects I'd like to know if you are thinking at all about starting a...
Im trying to create an ue4 plugin using the NativeDLL but stuck on what to give as input for d3d11_DevicePtr at instance->SetGraphicsDevice(d3d11_DevicePtr);