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A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.

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I'm using FB360Capture360, imported package into my Unity 2018.3.14f1 session. VR Oculus project. I have an Nvidia GTX 1070 GPU. When I run the sample Unity session that comes with...

Hi, I've been using and testing this SDK for a few days and it works really well with one exception: no matter what video bitrate I set, it seems the...

Hi sir, Could you introduce something about Wamedia? I want to learn how it works. Thank you !

Will it support nvidia turing cards?

Hello. Unity's new HD Render Pipeline doesn't have OnRenderImage callback any more as stated here :(https://forum.unity.com/threads/feedback-wanted-scriptable-render-pipelines.470095/page-8) I am wondering if you are working on a fix to get past this?...

Hi! We have integrated FBCapture in our VR application. We are facing an issue with 360 degree capture for our Billboarded objects in Unity scene. They seem to be flipped...

Hi everybody, I'm trying to record a high res 360 video. Is there a way to increase the max resolution? I noticed that the limit is currently 4096x4096. If you...

Is there a tutorial for setting up a live stream using the SDK? I've generated a live stream url and key through Facebook, but it's not clear how I pass...

Hello, I've been getting these persistent errors when I try to use 360 Capture on Unity. This has happened across various projects. My AMD software is up to date (18.8.1)...

Hi folks, When I compile the DLL from source, and overwrite the dll after importing the supplied unitypackage, I can get videos to record in release. However, the library crashes...