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ScrollView bounces back on some android devices, when ScrollVIew set horizontal is true。

Open Onedayago opened this issue 1 year ago • 2 comments

Description

Vertical scrolling, Android has made special adjustments to the P version, but horizontal scrolling has not been addressed, resulting in rebound issues when horizontal scrolling is too fast. The following is the processing code for vertical scrolling and the code for not processing the Android P version during horizontal scrolling.

vertical scrollview

@Override
  public void fling(int velocityY) {
    final int correctedVelocityY = correctFlingVelocityY(velocityY);

    if (mPagingEnabled) {
      flingAndSnap(correctedVelocityY);
    } else if (mScroller != null) {
      // FB SCROLLVIEW CHANGE

      // We provide our own version of fling that uses a different call to the standard OverScroller
      // which takes into account the possibility of adding new content while the ScrollView is
      // animating. Because we give essentially no max Y for the fling, the fling will continue as
      // long
      // as there is content. See #onOverScrolled() to see the second part of this change which
      // properly
      // aborts the scroller animation when we get to the bottom of the ScrollView content.

      int scrollWindowHeight = getHeight() - getPaddingBottom() - getPaddingTop();

      mScroller.fling(
          getScrollX(), // startX
          getScrollY(), // startY
          0, // velocityX
          correctedVelocityY, // velocityY
          0, // minX
          0, // maxX
          0, // minY
          Integer.MAX_VALUE, // maxY
          0, // overX
          scrollWindowHeight / 2 // overY
          );

      ViewCompat.postInvalidateOnAnimation(this);

      // END FB SCROLLVIEW CHANGE
    } else {
      super.fling(correctedVelocityY);
    }
    handlePostTouchScrolling(0, correctedVelocityY);
  }

  private int correctFlingVelocityY(int velocityY) {
    if (Build.VERSION.SDK_INT != Build.VERSION_CODES.P) {
      return velocityY;
    }

    // Workaround.
    // On Android P if a ScrollView is inverted, we will get a wrong sign for
    // velocityY (see https://issuetracker.google.com/issues/112385925).
    // At the same time, mOnScrollDispatchHelper tracks the correct velocity direction.
    //
    // Hence, we can use the absolute value from whatever the OS gives
    // us and use the sign of what mOnScrollDispatchHelper has tracked.
    float signum = Math.signum(mOnScrollDispatchHelper.getYFlingVelocity());
    if (signum == 0) {
      signum = Math.signum(velocityY);
    }
    return (int) (Math.abs(velocityY) * signum);
  } 

horizontal scrollview

  @Override
  public void fling(int velocityX) {
    if (DEBUG_MODE) {
      FLog.i(TAG, "fling[%d] velocityX %d", getId(), velocityX);
    }

    // Workaround.
    // On Android P if a ScrollView is inverted, we will get a wrong sign for
    // velocityX (see https://issuetracker.google.com/issues/112385925).
    // At the same time, mOnScrollDispatchHelper tracks the correct velocity direction.
    //
    // Hence, we can use the absolute value from whatever the OS gives
    // us and use the sign of what mOnScrollDispatchHelper has tracked.
    final int correctedVelocityX =
        (int) (Math.abs(velocityX) * Math.signum(mOnScrollDispatchHelper.getXFlingVelocity()));

    if (mPagingEnabled) {
      flingAndSnap(correctedVelocityX);
    } else if (mScroller != null) {
      // FB SCROLLVIEW CHANGE

      // We provide our own version of fling that uses a different call to the standard OverScroller
      // which takes into account the possibility of adding new content while the ScrollView is
      // animating. Because we give essentially no max X for the fling, the fling will continue as
      // long
      // as there is content. See #onOverScrolled() to see the second part of this change which
      // properly
      // aborts the scroller animation when we get to the bottom of the ScrollView content.

      int scrollWindowWidth =
          getWidth() - ViewCompat.getPaddingStart(this) - ViewCompat.getPaddingEnd(this);

      mScroller.fling(
          getScrollX(), // startX
          getScrollY(), // startY
          correctedVelocityX, // velocityX
          0, // velocityY
          0, // minX
          Integer.MAX_VALUE, // maxX
          0, // minY
          0, // maxY
          scrollWindowWidth / 2, // overX
          0 // overY
          );

      ViewCompat.postInvalidateOnAnimation(this);

      // END FB SCROLLVIEW CHANGE
    } else {
      super.fling(correctedVelocityX);
    }
    handlePostTouchScrolling(correctedVelocityX, 0);
  }

React Native Version

0.71.4

Output of npx react-native info

System: OS: macOS 13.2 CPU: (12) x64 Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz Memory: 19.23 MB / 16.00 GB Shell: 5.8.1 - /bin/zsh Binaries: Node: 16.14.0 - /usr/local/bin/node Yarn: 1.22.10 - /usr/local/bin/yarn npm: 8.3.1 - /usr/local/bin/npm Watchman: Not Found Managers: CocoaPods: 1.10.1 - /usr/local/bin/pod SDKs: iOS SDK: Platforms: DriverKit 22.2, iOS 16.2, macOS 13.1, tvOS 16.1, watchOS 9.1 Android SDK: Not Found IDEs: Android Studio: 2022.1 AI-221.6008.13.2211.9514443 Xcode: 14.2/14C18 - /usr/bin/xcodebuild Languages: Java: 19.0.1 - /usr/bin/javac npmPackages: @react-native-community/cli: Not Found react: 18.2.0 => 18.2.0 react-native: 0.71.4 => 0.71.4 react-native-macos: Not Found npmGlobalPackages: react-native: Not Found

Steps to reproduce

Set scrollview to horizontal scrolling, then fill in sub elements to allow scrollview to scroll horizontally, and then continuously slide towards the bottom when scrollview scrolls to the bottom, causing scrollview to experience rebound issues.

Snack, code example, screenshot, or link to a repository

1688726913088

Onedayago avatar Jul 07 '23 10:07 Onedayago

:warning: Newer Version of React Native is Available!
:information_source: You are on a supported minor version, but it looks like there's a newer patch available - 0.71.12. Please upgrade to the highest patch for your minor or latest and verify if the issue persists (alternatively, create a new project and repro the issue in it). If it does not repro, please let us know so we can close out this issue. This helps us ensure we are looking at issues that still exist in the most recent releases.

github-actions[bot] avatar Jul 07 '23 10:07 github-actions[bot]

:warning: Missing Reproducible Example
:information_source: It looks like your issue is missing a reproducible example. Please provide either:

github-actions[bot] avatar Jul 07 '23 17:07 github-actions[bot]

This is a very obvious bug. The horizontal flying method not handles Android P, while the vertical flying method handles Android P. This is an obvious error in the code layer. @cortinico

Onedayago avatar Jul 10 '23 01:07 Onedayago

This is a very obvious bug. The horizontal flying method not handles Android P, while the vertical flying method handles Android P. This is an obvious error in the code layer. @cortinico

Can you provide a reproducer then?

cortinico avatar Jul 10 '23 10:07 cortinico

this is a example https://snack.expo.dev/@onedayago/5d6856 @cortinico

The problem may not be easy to reproduce. Below, I have intercepted two different handling codes for velocity X and velocity Y in scroll views, which may help analyze the problem

ScrollView velocityY Processing Code

if (Build.VERSION.SDK_INT != Build.VERSION_CODES.P) {
      return velocityY;
    }

    // Workaround.
    // On Android P if a ScrollView is inverted, we will get a wrong sign for
    // velocityY (see https://issuetracker.google.com/issues/112385925).
    // At the same time, mOnScrollDispatchHelper tracks the correct velocity direction.
    //
    // Hence, we can use the absolute value from whatever the OS gives
    // us and use the sign of what mOnScrollDispatchHelper has tracked.
    float signum = Math.signum(mOnScrollDispatchHelper.getYFlingVelocity());
    if (signum == 0) {
      signum = Math.signum(velocityY);
    }
    return (int) (Math.abs(velocityY) * signum);

Horizontal ScrollView velocityX Processing Code

// Workaround.
    // On Android P if a ScrollView is inverted, we will get a wrong sign for
    // velocityX (see https://issuetracker.google.com/issues/112385925).
    // At the same time, mOnScrollDispatchHelper tracks the correct velocity direction.
    //
    // Hence, we can use the absolute value from whatever the OS gives
    // us and use the sign of what mOnScrollDispatchHelper has tracked.
    final int correctedVelocityX =
        (int) (Math.abs(velocityX) * Math.signum(mOnScrollDispatchHelper.getXFlingVelocity()));

Onedayago avatar Jul 11 '23 02:07 Onedayago

Today I have notice the same issue :(

lorenc-tomasz avatar Oct 06 '23 13:10 lorenc-tomasz