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On iOS, orientation changes don't animate in a way that "looks native"

Open aarondail opened this issue 7 years ago • 29 comments

Is this a bug report?

Yes

Have you read the Contributing Guidelines?

Yes

Environment

Environment: OS: macOS Sierra 10.12.6 Node: 8.4.0 Yarn: 1.0.1 npm: 5.4.1 Watchman: 4.5.0 Xcode: Xcode 8.3.3 Build version 8E3004b Android Studio: 2.3 AI-162.3934792

Packages: (wanted => installed) react: 16.0.0-alpha.12 => 16.0.0-alpha.12 react-native: 0.48.3 => 0.48.3

Steps to Reproduce

  1. Create a react native app w/ react native init
  2. Run it on an iOS device or the iOS simulator
  3. (If on a simulator) Turn on slow animations (CMD+T) so the issue will be more obvious.
  4. Rotate the device a few times to landscape and portrait
  5. Observe that immediately after the orientation changes, the view is resized to the dimensions of the new orientation, and THEN the rotation animation begins. The view's contents and dimensions are not smoothly resized while the view is being rotated.

Expected Behavior

In a regular native iOS app, when the orientation of the device changes, the view's contents and dimensions smoothly resize while the view is also rotated at the same time.

Here is a animated gif. This is a simple native app written in swift, see how the view resizes and rotates smoothly (at the same time) on orientation changes:

native_rotation

Actual Behavior

On orientation changes, the view's dimensions and contents are resized once at the very beginning of the change, and then the rotation animation happens.

Here is another animated git. This is a simple RN app, with a red border applied to the view so you can see how the view's dimensions are immediately changed (not smoothly animated).

rn_rotation

Reproducible Demo

Sadly I can't seem to get the expo app to handle rotations so I guess having a Snack wouldn't be useful.

But you can see if yourself pretty easily if you:

  1. Use react-native init to create a new app
  2. Edit index.ios.js and add to the container's styles (line ~40):
    borderColor: 'red',
    borderWidth: 10,
  1. Then run it, turn on slow animations in the simulator (CMD+T), and change the orientation a few times.

aarondail avatar Sep 21 '17 19:09 aarondail

My guess is that Apple wraps the whole rotation reflow in a UIView animation block. Maybe you could try experimenting with that inside of a device rotation handler that triggers Yoga to do a relayout?

ide avatar Sep 22 '17 01:09 ide

@ide thanks for the tip, but I am a bit of a newb here. :)

Can you give me some pointers or examples for trying out what you are suggesting?

e.g.

  • which RN files are you suggesting I modify
  • do you have an example of rotation reflow in a UI animation block in a device rotation handler
  • triggering yoga to do a relayout
  • etc

aarondail avatar Oct 04 '17 05:10 aarondail

Can someone confirm whether this is missing functionality or just a bug?

bogdanbolchis avatar Oct 09 '17 07:10 bogdanbolchis

I think this is just an enhancement kind of issue?

yinghang avatar Oct 15 '17 23:10 yinghang

Its a visual problem, but this feels like a bug to me. Though I admit I dont entirely know what the boundary for bug / enhancement is in react-native :)

But yeah this is ugly compared to native apps and feels kinda defective.

aarondail avatar Oct 17 '17 17:10 aarondail

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Maybe the issue has been fixed in a recent release, or perhaps it is not affecting a lot of people. If you think this issue should definitely remain open, please let us know why. Thank you for your contributions.

stale[bot] avatar Dec 16 '17 17:12 stale[bot]

Well, thats unfortunate... is there a way to reopen this or clone it into a new issue?

aarondail avatar Dec 25 '17 23:12 aarondail

Re-opening since this is still an issue. To set expectations fairly, though, the best way to move this forward is to figure out the fundamental issue and write a low-maintenance PR that fixes it from first principles.

ide avatar Dec 26 '17 02:12 ide

Thanks @ide that makes sense.

The hurdle for me there is that I have virtually zero native iOS dev experience. Thanks for offering some advice in a comment above here. I could use some more elaboration on that if you have time to provide it (see my prior comment in response to your comment).

aarondail avatar Jan 04 '18 17:01 aarondail

@aarondail The gist is that Apple's CoreAnimation can tween automatically and perhaps iOS uses that during rotations. Someone who worked at Apple or has debugged this in Instruments might be better suited to answer that though. There are a lot of specifics that involve CoreAnimation and UIKit (many of which I'm unfamiliar with) and tbh a lot of the people I've met/talked to who know this stuff in and out have spent years with it or were part of the teams who built it. It isn't necessary to have all of that knowledge to fix this issue (I certainly don't have it) but I suspect it's hard to identify which path to take with almost no iOS experience.

Some resources:

  • https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html
  • https://developer.apple.com/documentation/uikit/uiview/1622515-animatewithduration
  • https://developer.apple.com/documentation/uikit/uiviewpropertyanimator (iOS 10 only though)

ide avatar Jan 04 '18 23:01 ide

Would love for this to be smooth. When building something that rotates this always bothers me! :)

robertherber avatar Mar 26 '18 00:03 robertherber

Has this been tested in Android? I would love to help, but I honestly don't see the difference. Maybe I've been behind a screen for too long today :wink:

ibrahimab avatar Jun 07 '18 01:06 ibrahimab

Is this going to be solved. I am making a video player app and I like to open the player in landscape mode. And when I force the app to show in landcape. The animation is horrible. ezgif com-optimize

Thanks

acollazomayer avatar Oct 19 '18 21:10 acollazomayer

This issue is becoming a blocker for us for using react-native. Also applies to Android. I would love to see it fixed, and can help if necessary.

mtkopone avatar Jan 14 '19 08:01 mtkopone

Hi,

We are playing video using RN. The animation when the orientation changes is very horrible. Any ideas on how to fix it?

@acollazomayer how you fixed it?

learnyst avatar Mar 21 '19 04:03 learnyst

@learnyst I did not fixed it. Changed company. Sorry I can not help.

acollazomayer avatar Mar 21 '19 14:03 acollazomayer

This still seems to be an issue so many years later. Are there any plans to fix this?

jakeorbtl avatar Feb 03 '22 17:02 jakeorbtl

The amount of jank present in RN is starting to become overwhelming.

liquidvisual avatar Feb 09 '22 23:02 liquidvisual

+1 is someone fix this issue?

patissier-boulanger avatar Apr 22 '22 09:04 patissier-boulanger

+1

kirx76 avatar Apr 27 '22 10:04 kirx76

+1

clarkology56 avatar Sep 18 '22 19:09 clarkology56

Hope there could be a native solution. Otherwise, we'll have to realize the animation using 3rd party libraries like reanimated.

aaronyeeio avatar Oct 07 '22 09:10 aaronyeeio

same issue here, building an app with a video player with custom controls. It takes a lot of effort and various optimizations to make landscape rotation look not even good but just acceptable. The biggest problem imo is the performance impact caused by all layout recalculations (there multiple per rotation, when dimensions change, and when safe area insets change one by one), causing an already janky animation to look very glitchy and jumpy. Screens with FlatLists are the worst offenders. We've been able to eliminate most of the jank with hacky workarounds, but it's still not perfect. This really ruins the "native" feeling of the app, making it seem amateurish, and puts a big dent into consideration of using React Native for future projects. I myself have already put around a few weeks of time into prettying up this mess, writing so much scaffolding code that it would be enough to build an eiffel tower

Android is affected by it too, but since its rotation animation is not seamless, it's not as noticable.

lightrow avatar Oct 19 '22 22:10 lightrow

I'm not sure if you're using Expo, but in my project I'm thinking of replacing my manual fullscreen implementation with presentFullscreenPlayer which I think uses a native fullscreen approach. The downside is you lose any custom controls, but it might be a better experience overall compared to the horrible jankiness currently - I'll test it and report back.

liquidvisual avatar Oct 19 '22 22:10 liquidvisual

we need custom controls, so presentFullscreenPlayer is not an option. Our video player is a fork of react-native-video, we use native portals to transition into fullscreen and "freeze" everything in the app to improve performance of layout recalculation, so that at least the player and its controls resize instantly.

In the future we'll write the whole player UI in native code.

lightrow avatar Oct 19 '22 22:10 lightrow

Interesting, I'm not as knowledgable on the RN front, but I'd be keen to learn more about these native portals so I could freeze everything in my own app on orientation change. Is there any documentation you could point me to?

liquidvisual avatar Oct 19 '22 22:10 liquidvisual

freezing and portals are separate things

portals: https://github.com/welearn-GmbH/rn-native-portals freezing is done with a custom dimensions provider hook plus a HOC View that saves its own width and height

this only partially solves the problem for video player, but doesn't really work for general rotation of any screens in the app that use flatlists. We want to enable rotation in the whole app but can't because there is seemingly no way to do this without jank even with all the workarounds. Also it's not just about rotation but any kind of screen dimensions change, e.g. foldables. This issue is about to get a lot more attention once they get more traction.

lightrow avatar Oct 19 '22 23:10 lightrow

Thanks for the info, will look into that. 👍

When you say freezing, are you referring to locking everything in portrait orientation, except for the player?

liquidvisual avatar Oct 19 '22 23:10 liquidvisual

that's not possible with react-native (i wish it was, e.g. youtube app works like that). The whole app rotates, but because of fixed width and height staying the same, it won't trigger expensive layout recalculation

lightrow avatar Oct 19 '22 23:10 lightrow