igl
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Ability to load/manipulate 3D models?
Is there any scenegraph-type functionality in igl?
The purpose of this library is to be an abstraction level to build an actual rendering engine with. We do have a very basic example in the https://github.com/facebook/igl/blob/main/samples/desktop/Tiny/Tiny_MeshLarge.cpp which loads complex mesh and textures.