facebook-sdk-for-unity
facebook-sdk-for-unity copied to clipboard
Fb SDK v15.1.0 causing clash with Haptic asset Nicevibrations
Checklist
- I've updated to the latest released version of the SDK. I am using Fb SDK 15.1.0
- I've searched for existing issues. I found someone else facing similar issue here https://stackoverflow.com/questions/74060440/getting-error-related-to-nicevibrations-plugin-after-using-facebook-unity-sdk
Environment
- Unity Editor Version:
2021.3.0f1
- Unity SDK Version:
15.1.0
- Installation Platform & Verison: iOS 16.2 and macOS Ventura 13.1
I am unable to successfully make builds. Xcode builds always fail to run on my iphone.
It marks these 3 lines inside the UnityFramework-Swift.h file with an "Expected a type" error:
+ (void)RegisterHapticEngineFinishedCallbackWithCallback:(HapticCallback _Nonnull)callback;
+ (void)RegisterHapticEngineResetCallbackWithCallback:(HapticCallback _Nonnull)callback;
+ (void)RegisterHapticEngineErrorCallbackWithCallback:(HapticCallback _Nonnull)callback;
If you upgrade your Haptic plugin to Feel the issue will be resolved. https://assetstore.unity.com/packages/tools/particles-effects/feel-183370?aid=1011lKhG&utm_campaign=unity_affiliate&utm_medium=affiliate&utm_source=partnerize-linkmaker It has an upgraded NiceVibrations included and causes no issues.
Is this issue solved? Been almost a year
Still not fixed.
I've been using Nice Vibrations for a long time and they've made e deal with another company and moved asset to "Feel" package. Because of that I have no longer access the latest version of the asset. This is a really bad business practice.