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Unity Facebook auto-logging app event not working properly

Open henry-dreamo opened this issue 2 years ago • 4 comments

Checklist

Environment

Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:

  • Unity Editor Version: 2021.3.8
  • Unity SDK Version: 11.0.0
  • Installation Platform & Verison: [Android] version Unity 11.0.0

Goals

We're making a game in Unity, and we're using the FacebookSDK. We are currently experiencing an issue with App Events. Auto Logging App Event is checked in Facebook Setting. App activation and deactivation, and fb_sdk_settings_changed events work properly. However, the in-app purchase event does not come. When I searched the community, I saw two answers saying no.

link link2

I read an article that said it was measured but had different issues.

link

Other than that, I couldn't find any additional answers that helped me. Do you know if there is any special work to be done?

Unity 2021.3.8 , Facebook Unity SDK 11.0.0

henry-dreamo avatar Mar 30 '22 11:03 henry-dreamo

Possibly related to: https://github.com/facebook/facebook-sdk-for-unity/issues/608

fahall avatar May 03 '22 18:05 fahall

@henry-dreamo did you ever figure out a solution? We have the exact same problem

tommygwu avatar Aug 05 '22 22:08 tommygwu

@tommygwu The auto-loggin event didn't work, so I responded by adding the event manually.

henry-dreamo avatar Aug 08 '22 01:08 henry-dreamo

Same problem here, but we are also unable to log events manually. Only App activation and deactivation event work :(

albert-pixel avatar Sep 12 '22 09:09 albert-pixel