facebook-sdk-for-unity
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Unity Facebook auto-logging app event not working properly
Checklist
- [x] I've updated to the latest released version of the SDK
- [x] I've searched for existing GitHub issues
- [x] I've looked for existing answers on Stack Overflow, the Facebook Developer Community Forum and the Facebook Developers Group
- [x] I've read the Code of Conduct
- [x] This issue is not security related and can safely be disclosed publicly on GitHub
Environment
Describe your dev environment here, giving as many details as possible. If you have them, make sure to include:
- Unity Editor Version:
2021.3.8
- Unity SDK Version:
11.0.0
- Installation Platform & Verison:
[Android]
versionUnity 11.0.0
Goals
We're making a game in Unity, and we're using the FacebookSDK. We are currently experiencing an issue with App Events. Auto Logging App Event is checked in Facebook Setting. App activation and deactivation, and fb_sdk_settings_changed events work properly. However, the in-app purchase event does not come. When I searched the community, I saw two answers saying no.
I read an article that said it was measured but had different issues.
Other than that, I couldn't find any additional answers that helped me. Do you know if there is any special work to be done?
Unity 2021.3.8 , Facebook Unity SDK 11.0.0
Possibly related to: https://github.com/facebook/facebook-sdk-for-unity/issues/608
@henry-dreamo did you ever figure out a solution? We have the exact same problem
@tommygwu The auto-loggin event didn't work, so I responded by adding the event manually.
Same problem here, but we are also unable to log events manually. Only App activation and deactivation event work :(