godot-rapier2d
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GDExtension for Rapier2D
Godot 4.2beta1 Windows 10 I'm not sure what exactly is need to test this but here is a video of the problem (let me know if you need more info)...
Using apply_impulse applies a lot of angular momentum to rigidbodies. Attached a small project that shows the behavior (click to apply impulse towards mouse) [PhysicsTests.zip](https://github.com/fabriceci/godot-rapier2d/files/13170179/PhysicsTests.zip)
Keep track of implementation written to our custom rapier 2d fork. This PR described exactly what was changed: https://github.com/dimforge/rapier/issues/499
https://github.com/dimforge/rapier/commit/f74b8401ad9ef50b8cdbf1f43a2b21f6c42b0ebc
Rapier doesn't have support for it also
It's also missing in rapier 2d. This is a PR that adds support to it but it's outdated and has a thing missing: https://github.com/dimforge/rapier/pull/255