Creation of PxHeightField Geometry
Hi there Mr. fabmax, again thanks for always answering my small issues and helping everyone out, even my whole game idea is reliant on your library to a very high degree, anyways, the issue that brought me here once more is that there are some things i see missing, like this: github.com/fabmax/physx-jni/issues/74
Here you are telling someone that they should use PxHeightFieldSample.SIZEOF,
so what do you think should be the answer for us in the JS side?
let heightFieldDesc = new PhysX.PxHeightFieldDesc()
heightFieldDesc.samples.stride = 12 //PxHeightFieldSample 8 bytes? 12 bytes?
i tried going through your physx-jni and kool-engine (such cool engine) and the only piece i'm missing is that one, even tried setting the stride value from 5 to 52(there is no way it is more than 16) and testing every number generating a flat height map but every time the collisions weren't right which makes me think that there is something else wrong, i should have hit the size, right?
Truly yours, your biggest fan, this is Stan.