physx-js-webidl
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Javascript WASM bindings for Nvidia PhysX
Hi! I'm looking to run the library on Node for the server of a game, but I'm running with issues: `self` or `document` not defined on lines `189` and `191`...
hello it's just to know if you plan to make a more compact version of physx js for the js i can compact to 152ko in lzma but the wasm...
Hi i need some help for articulation i know how to init / add bone but i have problem to get joint init is ``` this.chain = this.useReducer ? root.world.createArticulationReducedCoordinate()...
I'm having an issue where my `simulationEventCallback` / `JavaSimulationEventCallback` doesn't seem to be called on collisions... **Setup:** ```ts const sceneDesc = new PhysX.PxSceneDesc(scale); sceneDesc.gravity = new PhysX.PxVec3(this.state.gravity.x, this.state.gravity.y, this.state.gravity.z); sceneDesc.cpuDispatcher...
From what it looks like, the only way to access the flag enums is via ``` PhysX._emscripten_enum_PxBaseFlagEnum_eOWNS_MEMORY() ``` I think they should be more like `PhysX.PxBaseFlagEnum.eOWNS_MEMORY`
## Hey, i hope you are doing well ### introduction I was looking the physx official documentation and stumbled upon the active actors API, it creates a list of rigid...
By how is the current landscape for web 3d physics engines, this is a marvel. i will support you in the future.
Hi, Is there possibility to use serialization, or to debug PhysX scene ? and is Cooking available ? Regards
Thank you for your incredible work! I've gotten everything to run on Chrome and Firefox. However, when I try execute PhysX() on Safari, I get the following error: Unhandled Promise...
Hello great port of 5.1 the speed up is amazing ! I see you don't expose vehicle function do you plan to add them that would be great.