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How do I utilize `PxCustomGeometry`?

Open TechTastic opened this issue 6 months ago • 1 comments

For context, I am making a 1.21 Minecraft physics mod for fun and would like to wrap VoxelShape so that a PxShape's collision on a Block would maintain parity with in-game collisions

TechTastic avatar Jun 18 '25 22:06 TechTastic