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Java JNI bindings for Nvidia PhysX

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hello, I have two question about physx-jni. The one is I want use pvd debug, but compare to office example, i can't create PvdDefaultSocketTransport object. so how to solve the...

Hi! This is not something I use, but I thought it may be fitting for the library to provide an ARM64 build. It is getting pretty popular in various fronts...

Caused by cyrillic letters in the username ``` Caused by: java.lang.UnsatisfiedLinkError: C:\Users\?????? ?????\AppData\Local\Temp\de.fabmax.physx-jni\0.4.13\PhysX_64.dll: Can't find dependent libraries --   | at java.base/jdk.internal.loader.NativeLibraries.load(Native Method)   | at java.base/jdk.internal.loader.NativeLibraries$NativeLibraryImpl.open(NativeLibraries.java:383)   | at java.base/jdk.internal.loader.NativeLibraries.loadLibrary(NativeLibraries.java:227)   | at...

When setting up a car, eDIFF_TYPE_LS_4WD works fine but any other, such as eDIFF_TYPE_LS_REARWD, seems to spin the rear wheels but the front ones are "braking" and wont rotate, even...

![image](https://github.com/fabmax/physx-jni/assets/12131877/df2e07d8-13be-489d-98bf-9e846ffdccb2) de.fabmax physx-jni 2.3.1 And I am not find any pom like physx-jni-natives-macos

I saw several issues that pvd is not fully implemented about two years ago. I tried `PxTopLevelFunctions.CreateOmniPvd(foundation);` but it returns null.

Hello, I'm going to make a huge request, apologies. Physx 5 was finally released today. https://github.com/NVIDIA-Omniverse/PhysX Would it be possible to create bindings for it as well? Thanks, Trevor

Hi! I was researching how to implement a debug visualization using the official docs: https://nvidia-omniverse.github.io/PhysX/physx/5.4.0/docs/DebugVisualization.html ```cpp const PxRenderBuffer& rb = scene->getRenderBuffer(); for(PxU32 i=0; i < rb.getNbPoints(); i++) { const PxDebugPoint&...

A user reported a crash on Linux. I am not that familiar with it but it seems like his distribution of Linux is missing something that others have. `Operating System:...

Hi! I noticed something while using these bindings. Having LWJGL as a reference, it provides usually a couple of overloads for every function. In particular it provides both wrapped and...