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Evaluate sprite terminals

Open fabio-t opened this issue 6 years ago • 0 comments

Something like this:

https://github.com/Emmsii/roguelikedev-does-the-complete-roguelike-tutorial/blob/master/src/com/mac/rltut/game/screen/game/GameScreen.java

Which one to use (ASCII or sprites) should be choosable with a Function key or via config (depending if I can make it work on the fly).

Initially it should be purely 2d top down square tiles, but we might try to play with rectangular overlapping tiles to make depth.

fabio-t avatar Mar 09 '18 09:03 fabio-t