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dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.

dEngine

dEngine is an OpenGL ES 2.0 renderer authored by Fabien Sanglard.

Summary :

dEngine is material based. Each material result in the compilation and caching of an unique uber shader. The renderer supports:

  • Shadow mapping.
  • Specual mapping.
  • Bump-mapping.

Details :

For details about optimizations and technical choices, check the page of the author:

http://fabiensanglard.net/dEngine/index.php

http://fabiensanglard.net/dEngineSourceCodeRelease/index.php

Enjoy,

Fabien Sanglard