Chocolate-Wolfenstein-3D
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Wrote up a OSX setup guide
I thought this might be helpful for people like me who are not very familiar with Xcode. Below is a link to a draft. Let me know if you think it might be suitable for linking to in your readme?
https://dl.dropboxusercontent.com/u/58390955/org/wolf.html
Oh, wow this looks GEORGOUS !!!
Yes, we should definitely link to it in the readme. Do you have a place where you can host it reliably ?
Fabien
On Tue, Sep 30, 2014 at 10:08 AM, Brandon van Beekum < [email protected]> wrote:
I thought this might be helpful for people like me who are not very familiar with Xcode. Below is a link to a draft. Let me know if you think it might be suitable for linking to in your readme?
https://dl.dropboxusercontent.com/u/58390955/org/wolf.html
— Reply to this email directly or view it on GitHub https://github.com/fabiensanglard/Chocolate-Wolfenstein-3D/issues/14.
Hey cool. Yeah I'll send you a proper url in a day or two. I've just been futzing with my org-mode publishing settings. Anytime changes are needed I'll be responsive.
Thanks for your work inspiring interest in these old codebases!
Let me know if you want to host it on fabiensanglard.net.
I can host it as it is with your name of course.
Fabien
On Tue, Sep 30, 2014 at 11:22 AM, Brandon van Beekum < [email protected]> wrote:
Hey cool. Yeah I'll send you a proper url in a day or two. I've just been futzing with my org-mode publishing settings. Anytime changes are needed I'll be responsive.
Thanks for your work inspiring interest in these old codebases!
— Reply to this email directly or view it on GitHub https://github.com/fabiensanglard/Chocolate-Wolfenstein-3D/issues/14#issuecomment-57358907 .
Compiles on Xcode 4 with those instruction. Thanks.
Nice @shanebeavis glad it helped.
@fabiensanglard here is a permanent url: http://clubctrl.com/org/prog/wolf.html
@marsmining nice looking guide!
I'd like to recommend removing another possible headache from the setup process. ECWolf includes a patch utility (http://maniacsvault.net/ecwolf/download.php) that will patch your Wolf3D game files to the latest (final) version, the v1.4 GT/ID/Activision release. This way, if one wants to run Wolf3D but isn't quite sure which version their game files are, they can just use the patch utility and then set the following in version.h
:
//#define SPEAR
//#define SPEARDEMO
//#define UPLOAD
#define GOODTIMES
#define CARMACIZED
//#define APOGEE_1_0
//#define APOGEE_1_1
//#define APOGEE_1_2
//#define JAPAN
Then everybody will be on the same version of Wolf3D without a doubt.
Thanks @clobber, I added a section with those instructions.
Hi there,
I'm able to compile this but, where should I put the data files? I can only run it by checking the contents of the package and opening the executable file directly - double clicking the bundle doesn't work, since it complains it can't find any data files.
Cheers,