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Error loading new sound resources

Open hoshi10 opened this issue 12 years ago • 3 comments

Some of the new sound resources added in 98b9d350bcb9393d3c83ec46a83039b89856c427 cannot be loaded. Error occurs in Windows and in Linux.

Could it be a problem with the Windows version of the SimTower executable?

Error_LoadSound

hoshi10 avatar Feb 23 '13 09:02 hoshi10

There might me multiple versions of SimTower around. The SimTowerLoader expects a Windows executable, so me running it on the Mac should not be an issue. The above sounds are:

{0xa32c, "cinema/movie3"},
{0xa32f, "cinema/movie6"},
{0x9f40, "fastfood/1"},

Maybe these simply didn't exist in an older version of the game? My compressed file SIMTOWER.EX_ has md5 checksum e30ee0d9b0834c376a3b573d604d3692, my decompressed file SIMTOWER.EXE has checksum e66ad8d1a401d24893f7a9ac4da3a721.

Could you check your version's checksums?

fabianschuiki avatar Feb 23 '13 11:02 fabianschuiki

Ah I see. I remembered there was this patch for SimTower which I applied: SimTower 1.1b. I reverted to using the unpatched executable and the errors disappeared. :+1:

MD5 checksums for my SimTower executable: SIMTOWER.EX_ e30ee0d9b0834c376a3b573d604d3692 SIMTOWER.EXE e66ad8d1a401d24893f7a9ac4da3a721 SIMTOWER.EXE(patched) d143e7bbff9b7ec6e2d9d20ce4e6f61a

Which presents another question: how can we support the various (well, 2 known so far, base and final patch) versions of the executable? It doesn't have to be done now, but it's good to know that there could possibly be different versions of the executable.

hoshi10 avatar Feb 23 '13 12:02 hoshi10

Sounds good :+1: ! I agree it would be good to keep that in mind. I think the game keeps working even with the patched version, so at least it doesn't fail completely. But we might want to add a few modifications later so that playing with the patch works equally well.

fabianschuiki avatar Feb 23 '13 12:02 fabianschuiki