OpenSkyscraper
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Abstracting resource code?
I think it'd be a good idea to abstract the original game's resources. Since we're decompiling it, it'd be much simpler to decompile it once and assemble all the resources into the named structure we have in memory in to a ZIP file. This would mean that custom graphics sets would be possible early on, and finding resources wouldn't be so darn difficult.
Seeing my other issue about Windows being required, this would tie in great to having a one-time extraction for the installer to output a ZIP for use.