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(Suggestion) Don't spawn multiplayer weapons in co-op mode

Open LFalch opened this issue 3 years ago • 2 comments

I wanted to complete the campaign of the original Doom games with my friend, and I wanted us to have a pretty authentic experience of the classic games, so I said to go with Crispy Doom. The items spawned on a map change when you play multiplayer, which changes the campaign quite a lot (e.g. there's a rocket launcher that's pretty easy to get in e1m1). Zdoom has an option to turn off multiplayer weapons (although it was a bit difficult to find) but I'd much prefer to play Crispy Doom.

So my suggestion is to add an option for turning off multiplayer weapons in co-op mode.

LFalch avatar Oct 16 '20 11:10 LFalch

Sounds like an interesting idea, given that we already have DM3 as an additional network game variation. How do you suggest should "co-op without multiplayer weapons" mode get triggered?

fabiangreffrath avatar Oct 20 '20 08:10 fabiangreffrath

I'm in favor of this option, for coop and also for solo-net games. I'd like if it followed the -dm3 rules, where weapons stay and items will respawn, but not add extra weapons as suggested above. Maybe a command line argument such as -coop or -coop3 that can be used in lieu of -dm3?

RottingZombie avatar Oct 30 '22 16:10 RottingZombie