f3d
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Improve polygon offset
Context When drawing lines coincident with polygons, there could be z-fighting. We are currently using the default polygon offset value of VTK but I suspect that there is an issue when computing depth range in VTK. Let's investigate.
Steps to reproduce
- download machined-sphere-inside-cube-1.snapshot.4.zip
- `./bin/f3d Ball-Cube.STEP
Notes
more info here: https://gitlab.kitware.com/f3d/f3d/-/issues/217