f3d
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Export get current animation name
Describe your changes
Exported the internal AnimationManager::GetAnimationName as interactor::getAnimationName so that libf3d can access animation name data.
Issue ticket number and link if any
#2699
Checklist for finalizing the PR
- [X] I have performed a self-review of my code
- [X] I have added tests for new features and bugfixes *(see notes)
- [ ] I have added documentation for new features
- [X] If it is a modifying the libf3d API, I have updated bindings *(see notes)
- [ ] If it is a modifying the
.github/workflows/versions.json, I have updateddocker_timestamp
Notes:
- Java bindings do not exist for any interactor code ans so have not been added for this change
- Python tests do not exist for any interactor animation code (But I would be happy to contribute that if that would be accepted)
Continuous integration
Please write a comment to run CI, eg: \ci fast.
See here for more info.
You are modifying libf3d public API! :warning:Please update bindings accordingly:warning:!
You can find them in their respective directories: python, java, webassembly.
Question regarding the docs : the checklist specifically mentions the QUICKSTART docs. So I'm assuming that, as this feature doesn't really fit being exposed as a CLI option, this doesn't need any changes to that?