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DRAFT PR: adding interpolation to mdl animations

Open The-Lennzer opened this issue 6 months ago • 7 comments

Describe your changes

Changed File: vtkF3DQuakeMDLImporter.cxx

  • used timeValue to find two adjacent frames instead of just the previous Frame
  • wrote interpolation logic using vtkNew<vtkInterpolateDataSetAttributes>
  • if both frames are different interpolated frame is set to render
  • else previous logic follows, the previous frame, now FrameA is set to render

Issue ticket number and link if any

#2138

This is a work-in-progress draft PR to fix issues in interpolation logic

  • During playback, screen goes blank
  • playback works well without interpolation logic

The-Lennzer avatar Jun 19 '25 05:06 The-Lennzer

Need any help moving forward @The-Lennzer ?

mwestphal avatar Jun 29 '25 05:06 mwestphal

Need any help moving forward @The-Lennzer ?

mwestphal avatar Jul 23 '25 21:07 mwestphal

Need any help moving forward @The-Lennzer ?

mwestphal avatar Aug 20 '25 08:08 mwestphal

Hi @The-Lennzer , need any help moving forward ?

mwestphal avatar Sep 10 '25 07:09 mwestphal

Hi @The-Lennzer , need any help moving forward ?

mwestphal avatar Sep 21 '25 06:09 mwestphal

Hey @The-Lennzer , still working on this ?

mwestphal avatar Nov 29 '25 14:11 mwestphal

Yes!

The-Lennzer avatar Nov 29 '25 14:11 The-Lennzer