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DRAFT PR: adding interpolation to mdl animations
Describe your changes
Changed File: vtkF3DQuakeMDLImporter.cxx
- used
timeValueto find two adjacent frames instead of just the previous Frame - wrote interpolation logic using
vtkNew<vtkInterpolateDataSetAttributes> - if both frames are different interpolated frame is set to render
- else previous logic follows, the previous frame, now FrameA is set to render
Issue ticket number and link if any
#2138
This is a work-in-progress draft PR to fix issues in interpolation logic
- During playback, screen goes blank
- playback works well without interpolation logic
Need any help moving forward @The-Lennzer ?
Need any help moving forward @The-Lennzer ?
Need any help moving forward @The-Lennzer ?
Hi @The-Lennzer , need any help moving forward ?
Hi @The-Lennzer , need any help moving forward ?
Hey @The-Lennzer , still working on this ?
Yes!