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User/Final shader improvements

Open Meakk opened this issue 7 months ago • 2 comments

Is your feature request related to a problem? Please describe. There is a feature in F3D allowing the user to specify a final pixel color, --final-shader, based on the current pixel color computed by the renderer.
At the moment, only the source texture and the resolution can be used from the uniform variables.

Describe the solution you'd like We could add other uniform properties. The mandatory one would be the "time" (elapsed from the app start?), to allow animated shaders. Another requested is the background color.

Additional context See vtkF3DUserRenderPass::Render

Meakk avatar May 16 '25 18:05 Meakk

Hi NaHim here from Discord,

nahiim avatar May 23 '25 13:05 nahiim

Nice, assigned :)

mwestphal avatar May 23 '25 13:05 mwestphal

Hi @nahiim

Do you need help moving forward ? :)

Best,

mwestphal avatar Jun 18 '25 06:06 mwestphal

Yes sir. I'm kinda lost. I dont really know how to approach it. Although I haven't looked at it for a few days now.

nahiim avatar Jun 18 '25 18:06 nahiim

Hi @nahiim we can help! Just ask specific questions, preferably on discord :)

mwestphal avatar Jun 29 '25 06:06 mwestphal

Hi, @nahiim , do you need any help moving forward ?

mwestphal avatar Aug 20 '25 08:08 mwestphal

Hi, @nahiim , do you need any help moving forward ?

mwestphal avatar Sep 21 '25 06:09 mwestphal

Unassiging for now.

mwestphal avatar Oct 05 '25 05:10 mwestphal