Morping and skining doest not work with coloring
Describe the bug F3D supports coloring on any data, even data is is skinned and morphed, however, in that case, skinning and morphing is ignored
To Reproduce Steps to reproduce the behavior:
- Open the file using
f3d dota/scene.gltf --armature - Press s
Expected behavior Coloring should not prevent morphing and skining and the model should line up correctly (and support animation)
System Information:
- OS: Any
- GPU and GPU driver: Any
F3D Information
Paste the content of f3d --version: 3.0.0-RC2
Additional context Add any other context about the problem here.
Related to https://github.com/f3d-app/f3d/issues/1010
It seems it is indeed related to https://github.com/f3d-app/f3d/pull/2151. Though fully correct implementation is still under question. I tried ShallowCopy, with it I noticed skeleton starts being always with spherical joints. Not sure if everything is right.
How it looked without ShallowCopy:
One of the many instances of the scene after I iterated using "s" with ShallowCopy of original actor: