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Proper composite support in GenericImporter

Open mwestphal opened this issue 1 year ago • 0 comments

Is your feature request related to a problem? Please describe. With the addition of a MetaImporter in https://github.com/f3d-app/f3d/pull/1609, it is now possible to add proper support for composite data in the GenericImporter

Describe the solution you'd like When opening a composite data, the generic importer should, instead of merging geometries together, generate one actor by composite block, see vtkF3DPostProcessFilter.cxx and vtkF3DGenericImporter.cxx.

Appropriate image and point sprites accessor should also be updated.

The vtkF3DRendererWithColoring should then use these accessor to handle actors visibilities correctly when showing volumes and point sprites.

mwestphal avatar Oct 06 '24 09:10 mwestphal