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Game related libraries written in C/C++ written by T. Spaete

Results 75 final_game_tech issues
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Automatically call fplPollEvents() in fplWindowUpdate(), when it was not called - to prevent lock-up of windows. This can only work, when fibers are not enabled!

win32-platform
window-sys

The back buffer is always re-created without preserving the current buffer data. Add support for preserving the pixels, when the buffer is resized either automatically or manually.

improvement
video-sys

The only way to change anything in the logging system is to use the fplSetLogSettings(). This requires to fully implement the entire structure! Please add at least a fplMakeDefaultLogSettings() function....

improvement

It would be nice to can pass the OpenGL or Vulkan library file name to FPL, before fplPlatformInit(). This is useful when engines use custom builds of drivers, such as...

improvement
video-sys

Make this configurable for fplWindowSettings -> isDPIAware. Set DPIAwareness() in the win32 platform code. SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); // "Shcore.dll" Lookup how to do in X11.

win32-platform
window-sys

Some demos use their own font rendering, which is similar to final_fontloader.h, but some are totally different. I want one single font loader and that's it. Please remove all others...

demo
framework

For real-time applications we can inform the OS that our application is always awake, so no screen savers or power-off events are triggered. Of course, we want this to be...

window-sys

Implement the fplQueryCursorPosition() function on the X11 sub-platform

to implement
posix-subplatform
window-sys

Setting the window icon on X11 does not fail, but it does not show up in any of the bars in gnome/ubuntu the icon is always shown as "unset"

bug
window-sys
x11-subplatform

Some function names are weird and does not follow the scheme fpl[Get/Set/Add/Init, etc.][ModuleName][Function]. Also, some functions do not include the module, but do we want it everywhere?

improvement
api