react-native-unity-demo
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Could not find path for Manifest and incorrect build path on build for android
Ok, so i had this two issues.
Both fixed in Build.cs . In comments after // ... it is version which was before changes!
public static void DoBuildAndroid() { string buildPath = Path.Combine(apkPath); // -not working version Path.Combine(apkPath, Application.productName); string exportPath = Path.GetFullPath(Path.Combine(ProjectPath, "../../android/UnityExport"));
if (Directory.Exists(apkPath))
Directory.Delete(apkPath, true);
if (Directory.Exists(exportPath))
Directory.Delete(exportPath, true);
EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Gradle;
var options = BuildOptions.AcceptExternalModificationsToPlayer;
var report = BuildPipeline.BuildPlayer(
GetEnabledScenes(),
apkPath,
BuildTarget.Android,
options
);
if (report.summary.result != BuildResult.Succeeded)
throw new Exception("Build failed");
Copy(buildPath, exportPath);
// Modify build.gradle
var build_file = Path.Combine(exportPath, "build.gradle");
var build_text = File.ReadAllText(build_file);
build_text = build_text.Replace("com.android.application", "com.android.library");
build_text = build_text.Replace("implementation fileTree(dir: 'libs', include: ['*.jar'])", "api fileTree(include: ['*.jar'], dir: 'libs')");
// build_text = build_text.Replace("implementation(name: 'VuforiaWrapper', ext:'aar')", "api(name: 'VuforiaWrapper', ext: 'aar')");
build_text = Regex.Replace(build_text, @"\n.*applicationId '.+'.*\n", "\n");
File.WriteAllText(build_file, build_text);
// Modify AndroidManifest.xml
var manifest_file = Path.Combine(exportPath, "unityLibrary/src/main/AndroidManifest.xml"); // -not working version, missed 'unityLibrary/' + src/main/AndroidManifest.xml");
var manifest_text = File.ReadAllText(manifest_file);
manifest_text = Regex.Replace(manifest_text, @"<application .*>", "<application>");
Regex regex = new Regex(@"<activity.*>(\s|\S)+?</activity>", RegexOptions.Multiline);
manifest_text = regex.Replace(manifest_text, "");
File.WriteAllText(manifest_file, manifest_text);
}
Cheers!