Portaless
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Valve's Portal 2 ripoff but without portals, made in Unity 3D for fun
Currently on damage player is randomly moved and the screen is getting red. It doesn't have the "feeling" of getting hurt.
Main Menu should be simple. - [ ] Play/Continue Game (level selector) - [ ] Settings - [ ] Graphics - [ ] Audio - [ ] Input (mouse sensitivity)...
Levels in a puzzle game are important, even it's a simple demo. I'd suggest at least 3 levels for now: - [ ] Level 1 - [ ] Level 2...
We already have some draft of it and it's in use, but I want to make it better, maybe cool SVG? You can see current icon [here](https://github.com/Ezioleq/Portaless/blob/08030126db054d64ae2a0d2c10ca9d6098299362/Assets/Textures/Icon.png).
Dropper should have options to drop new cube when previous was destroyed or not.
For now it doesn't do that. It should disintegrate objects that touched it with some cool effect. Emitter's model is also ugly, so it should be replaced with a better...