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Valve's Portal 2 ripoff but without portals, made in Unity 3D for fun

Results 19 Portaless issues
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![Elevators](https://preview.redd.it/which-one-do-you-prefer-portal-1s-elevator-or-portal-2s-v0-myod9awhtgea1.png?auto=webp&s=48f296b09fca3ba1b9619683a7586da9e64e5ba6)

enhancement
asset

**Describe the solution you'd like** Change current legacy input system to [the new one](https://docs.unity3d.com/Manual/com.unity.inputsystem.html). **Additional context** New input system would make it easy to implement new control methods like gamepads...

bug
enhancement

As in the title. C# classes should be in one root namespace i.e. `Portaless`. In this task this have to be set in the project settings as well as updated...

enhancement

This contains things such as setting up the audio mixers etc.

enhancement

[Doors.cs](https://github.com/ezioleq/Portaless/blob/da76f1406fcea8a416698ca0245c50302793da06/Assets/Scripts/Chamber/Doors.cs) - omit this awful `Update()` logic - use some events?

enhancement

[This.](https://github.com/Ezioleq/Portaless/blob/08030126db054d64ae2a0d2c10ca9d6098299362/Assets/Scripts/Chamber/StinkyLaserActivator.cs)

enhancement

**Describe the bug** It describes itself. **To Reproduce** Steps to reproduce the behavior: 1. Grab an object 2. Go for a wall 3. Observe. **Screenshots** ![PortalessGrab](https://user-images.githubusercontent.com/31481375/137500046-12ee2bb0-3c67-4307-90d4-f51616a15312.gif) **Expected behavior** Grabbed object...

bug

**Describe the solution you'd like** Add this standing button from Portal. **Describe alternatives you've considered** Another types of activators are needed, one *Weighted Storage Cube Receptacle* cannot replace them all....

enhancement
asset

Ability to pause the game is very important, this should be present in the game.

enhancement