Portaless
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Valve's Portal 2 ripoff but without portals, made in Unity 3D for fun

**Describe the solution you'd like** Change current legacy input system to [the new one](https://docs.unity3d.com/Manual/com.unity.inputsystem.html). **Additional context** New input system would make it easy to implement new control methods like gamepads...
As in the title. C# classes should be in one root namespace i.e. `Portaless`. In this task this have to be set in the project settings as well as updated...
This contains things such as setting up the audio mixers etc.
[Doors.cs](https://github.com/ezioleq/Portaless/blob/da76f1406fcea8a416698ca0245c50302793da06/Assets/Scripts/Chamber/Doors.cs) - omit this awful `Update()` logic - use some events?
[This.](https://github.com/Ezioleq/Portaless/blob/08030126db054d64ae2a0d2c10ca9d6098299362/Assets/Scripts/Chamber/StinkyLaserActivator.cs)
**Describe the bug** It describes itself. **To Reproduce** Steps to reproduce the behavior: 1. Grab an object 2. Go for a wall 3. Observe. **Screenshots**  **Expected behavior** Grabbed object...
**Describe the solution you'd like** Add this standing button from Portal. **Describe alternatives you've considered** Another types of activators are needed, one *Weighted Storage Cube Receptacle* cannot replace them all....
Ability to pause the game is very important, this should be present in the game.