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i tried to import a command and it says that it cant

Open yohup opened this issue 4 years ago • 8 comments

the command:

{"jformat":7,"jobject":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"aqua","insertion":"","click_event_type":"2","click_event_value":"i cast absorb elements","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"8bf65fba-cdad-4690-87e6-fe342c39bf31","text":"The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. range: self, casting time 1 reaction, duration 1 round."}],"id":"f525a195-a3ba-4be1-8ab4-a8a0d9cb113d","text":"absorb elements"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"dc60b668-c8b1-4067-b835-b5aa9c2234b4","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"aqua","insertion":"","click_event_type":"2","click_event_value":"i cast alarm","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"806171c7-2bcf-48f2-b35a-74dbd240414a","text":"You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.  A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.  An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet. range 30 ft, casting time 1 minute, duration 8 hours."}],"id":"d5e4859e-d64d-4953-9598-4169bcb0be96","text":"alarm"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"f2f37088-99f0-4e62-bacc-7560c5693aa3","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"light_purple","insertion":"","click_event_type":"2","click_event_value":"i cast animal friendship","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"47edf539-add3-4c9c-a5d6-f9ab2b590d0f","text":"This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spell ends. range 30 ft, casting time 1 action, duration 24 hours."}],"id":"0d440cdc-30d4-47c1-88e6-1f881a0a1378","text":"animal friendship"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"7f74df8f-004f-426b-ac49-76d684929c7f","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"light_purple","insertion":"","click_event_type":"2","click_event_value":"i cast bane (3 creatures within 30 feat mus make a charisma saving throw if it failes it must subtract 1D4 from a saving throw made within 1 minute)","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"560fb1e0-2dec-4f34-8611-2417b67366d1","text":"Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. range 30 ft, casting time 1 action, duration 1 minute."}],"id":"2e28474b-1b57-4ea0-8afe-c5df836c8fa7","text":"bane"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"9d9f4969-8a34-483d-b97a-146f9e6a3e1f","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gray","insertion":"","click_event_type":"2","click_event_value":"i cast beast bond","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"0579a7a7-a4e0-41a2-8c20-13842aad76df","text":"You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see. range: touch, casting time 1 action, duration 10 minutes."}],"id":"cbe4aca1-3ab4-438d-b7e3-f4f43aeca5bc","text":"bease bond"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"b117f7f8-a955-4432-9187-e6c7cc293fe4","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"light_purple","insertion":"","click_event_type":"2","click_event_value":"i cast bless","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"0e9fb8cd-72f4-4d3f-a711-5050c58869aa","text":"You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. range 30 ft, casting time 1 action, duration 1 minute."}],"id":"e71baa57-e00b-458b-8e40-72ed00a5f713","text":"bless"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"af9ec944-da5c-400d-8d5e-eef48682211f","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"red","insertion":"","click_event_type":"2","click_event_value":"i cast burning hands","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"77b0b5ce-dc47-4aab-9a83-d03e29ab550e","text":"As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.  The fire ignites any flammable objects in the area that aren't being worn or carried. range self or 15 ft in a cone shape, casting time 1 action."}],"id":"579e9fcf-4591-4c4e-9389-7d46cfc90479","text":"burning hands"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"db2a50a7-f015-4e20-9b6a-25911c128484","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gold","insertion":"","click_event_type":"2","click_event_value":"i cast catapult","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"805ef053-e7c4-479c-a47d-53cf3059921c","text":"Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage. range 60 ft, casting time 1 action."}],"id":"f53168df-9266-4365-b39f-fead1571bc1b","text":"catapult"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"6acdfd10-b28f-4608-9ad7-568bd3160e10","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"light_purple","insertion":"","click_event_type":"2","click_event_value":"i cast charm person","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"9ee2df50-4162-455a-98ba-c923aec07302","text":"You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. range: 30 ft, casting time 1 action, duration 1 hour."}],"id":"d585e816-bcaa-4bd1-9d10-995d05f27157","text":"charm person"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"03430e71-2f60-4c71-a4e4-6377f9719607","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"dark_purple","insertion":"","click_event_type":"2","click_event_value":"i cast color spray","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"5a96b50a-23b9-478a-91b4-fca91c9f7850","text":"A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).  Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected. range: self or 15 ft in a cone shape, casting time 1 action, duration 1 round."}],"id":"bdc933e3-821e-4ccd-909e-546258c02e04","text":"color spray"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"446405e2-48ca-4f79-b5f3-709673f1e82a","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"light_purple","insertion":"","click_event_type":"2","click_event_value":"i cast command (i say a one word command to a creature within 60ft)","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"b5e7bfca-7709-4a59-8d83-e0bb77aa09f1","text":"You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.  Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends. range 60 ft, casting time 1 action, duration 1 round"}],"id":"6a7160ed-6df2-4ad8-9827-99834801011e","text":"command"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"e2d06802-0d38-4101-9129-4215257c812e","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gray","insertion":"","click_event_type":"2","click_event_value":"i cast comprehend language","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"ffee7088-dacf-4ba7-a67d-53dde2e743b4","text":"For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.  This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language. range: self, casting time 1 action, duration 1 hour."}],"id":"283d0069-f277-40dc-8311-3ea33c832f0d","text":"comprehend language"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"ca69ebfe-02be-4545-a718-341bafaebef6","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gold","insertion":"","click_event_type":"2","click_event_value":"i cast create or destroy water","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"eff9c360-b7c0-4678-b1b4-73b4b16f1516","text":"You either create or destroy water.  Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.  Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range. range: 30 ft, casting time 1 action."}],"id":"8e61e6da-2468-45df-8c92-906bb8c4a0bc","text":"create or destoy water"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"5b3ef7ca-e636-4a74-88e3-01c41351a79b","isPagebreak":true},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"red","insertion":"","click_event_type":"2","click_event_value":"i cast cure wounds (i touch a creature and it regains 1D8+my spellcasting modyfier hp)","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"c010cab4-e978-457a-993d-a93c5e1bf0a8","text":"A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. range: touch, casting time 1 action."}],"id":"1c258e85-22c5-49d3-8e8f-33b96300cb0e","text":"cure wounds"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"b8ddf085-566e-478e-8a5b-cc7129c99535","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gray","insertion":"","click_event_type":"2","click_event_value":"i cast detect evil and good","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"e449edd5-41d0-490a-a940-18f2bc155063","text":"For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.  The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. range self, casting time: 1 action, duration"}],"id":"49af4d3b-0206-4709-8d79-70fc0f22f0ca","text":"detect evil and good"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"b4374edf-9a4d-4606-b215-f1fb67e1c42a","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gray","insertion":"","click_event_type":"2","click_event_value":"i cast detect magic","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"315c5d52-a780-4b87-8721-59d06b9d65c8","text":"For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.  The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. range:self, casting time 1 action, duration: 10 minutes."}],"id":"62677601-9708-4521-a66d-542ecb197b32","text":"detect magic"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"f4ee1b5f-049c-4131-8dcf-3ee3e8774e6f","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gray","insertion":"","click_event_type":"2","click_event_value":"i cast detect poison and disease","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"f08a13da-6c63-4285-b6d2-e2802dc12bf4","text":"For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.  The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. range self, casting time 1 action, duration 10 minutes."}],"id":"23c702e6-a532-444b-a6a9-5c345d0bf121","text":"detect poison and disease"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"898d105e-67d3-48f7-be4d-d46dfe090078","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"dark_purple","insertion":"","click_event_type":"2","click_event_value":"i cast disguise self","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"4f49b74a-b1fd-43ad-97a3-b438adfb758e","text":"You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.  The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.  To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC. range self, casting time 1 action, duration 1 hour."}],"id":"fd63019c-be09-46df-b4af-9e5914184c65","text":"disguise self"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"c52ad8d9-ce5a-498d-838f-13512134aa22","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"red","insertion":"","click_event_type":"2","click_event_value":"i cast divine favor","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"ac4e3526-387b-4460-8b6a-bcdcbfc49e48","text":"Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit."}],"id":"73dba3e0-c2c4-418b-aac5-0a94659efcd6","text":"divine favor"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"b3d85135-9893-40fc-9469-4dc34982b39a","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"red","insertion":"","click_event_type":"2","click_event_value":"i cast earth tremor","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"1b6947ad-11ff-493c-b34d-8b19c4119860","text":"You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. range 10 ft, casting time 1 action."}],"id":"c4211eef-da37-43f5-b976-b1869b8e3787","text":"earth tremor"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"2abc2f19-ddca-4d66-bad5-85d46e9ff1b6","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"yellow","insertion":"","click_event_type":"2","click_event_value":"i cast entangle","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"f05f9df9-8cba-451f-bd07-df1542bfa6ac","text":"Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.  A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.  When the spell ends, the conjured plants wilt away. range 90 ft, casting time 1 action, duration 1 minute."}],"id":"1cd4d277-595b-4220-a771-dec58d626215","text":"entangle"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"1724e94c-9e5d-4c92-9a7c-192a8fc3d0fa","text":"\n"},{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"gold","insertion":"","click_event_type":"2","click_event_value":"i cast expeditious retreat","hover_event_type":"1","hover_event_value":"","hover_event_object":{},"hover_event_children":[{"bold":false,"italic":false,"underlined":false,"strikethrough":false,"obfuscated":false,"font":null,"color":"none","insertion":"","click_event_type":0,"click_event_value":"","hover_event_type":0,"hover_event_value":"","hover_event_object":{},"hover_event_children":[],"id":"adbc9d07-4a95-4612-b24d-f855ec7ba724","text":"This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. range self, casting time 1 bonus 

yohup avatar Jan 24 '21 13:01 yohup

Hi @yohup - I can fix this command and recover as much as possible - however it seems like the end was trimmed off, what you provided here ends with "casting time 1 bonus" and doesn't have the closing tags needed to make it valid. This is why it doesn't work.

If you have the end, try using something like https://gist.github.com - in the mean time I'll get this sorted.

ezfe avatar Jan 30 '21 16:01 ezfe

Here is the corrected text - note that the last item has no text and may be broken - and that there may be items after it that didn't get included since they weren't in the text you gave me: https://gist.githubusercontent.com/ezfe/9d0d99464936c502b7460aeedacde137/raw/da05319468b37b05080345f5292fa94036afa62d/gistfile1.txt

I hope that my next big feature is a better way to save these snippets to prevent loss in the future.

ezfe avatar Jan 30 '21 16:01 ezfe

theres no need to recover the command since i made it again already

its maybe noteworthy though that the site behaves a bit wierd when i drag an element and then scroll (mostly by accident) im not sure this is the cause but what happened is that the element i was moving stayed in one place and when i reload the bottom of the site was missing clearing my browser cache fixed the issue though it sometines completely gliches out and im to scared to reload the site :)

yohup avatar Jan 30 '21 23:01 yohup

oh i see now that you already fixed the command

thank you so much awsome project and keep up the good work

different (tottally unrelated question) do you have a patreon or something i would like to support you

yohup avatar Jan 30 '21 23:01 yohup

I don't have a Patreon - if you want to send me a couple dollars feel free I have a Cash App username you can send to: https://cash.app/$ezfe

ezfe avatar Jan 31 '21 01:01 ezfe

I've seen that issue as well, I think it's a bug with the drag-and-drop system I'm using. Haven't been able to figure out what causes it but I'll give it another look to see whether I can get it more reliably reproduced.

ezfe avatar Jan 31 '21 01:01 ezfe

@yohup I've identified a way to mitigate the issue you described. I'm still not sure what causes it, but now if you reload the page it will NOT break. You may see a duplicate snippet, however. Let me know if you continue to see reloading the page not fix it.

ezfe avatar Jan 31 '21 02:01 ezfe

a crap i live in the netherlands cashapp says is not available in my region

so i guess this is a suggestion for you to make a patreon xD

ps, i will try to reproduce the glitch as well i have a feeling it only happens when there is a lot of information on the page

yohup avatar Jan 31 '21 10:01 yohup