Results 26 comments of Ernest Zamelczyk

@Try do you have a discord or something? I have some questions and feel like it would be easier to talk directly.

So my initial proposal is to base the internal input api on standards set by Microsoft with [GameInput](https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/input/overviews/input-readings) and Apple with [Game Controller framework](https://developer.apple.com/documentation/gamecontroller/handling_input_events?language=objc) Both of these libraries provide a...

Maybe for starters we could just change the resolution? We don't really need to run gothic at 4k

Feel free to make a pull request with your changes.

> > Feel free to make a pull request with your changes. > > as if not, he verry probably has no idea how to code rtx into minecraft, and...

My dualsense is not picked up at all by valheim. Works fine in other games native and under wine.

I do have to admit that I'm very impressed by this project. With fixed controller handling IG could confidently put it up on steam as a port and I don't...

The notion that a notification library should dictate a build feature level for the user is in my opinion insane. This is the only thing that forces us to use...

> [@ezamelczyk](https://github.com/ezamelczyk) I couldn't find any sources that show a significant, non-negligible cost with desugaring that would justify not having those APIs available. I'm also not sure since when dependencies...

I feel like most mods could just be implemented into the game engine itself. I'm right now working on gamepad support just like zGamePad and it will be eventually merged...