Jonathan Jones
Jonathan Jones
Sounds like a load of fun and I wish you well. (Only half of that was sarcastic.)
It does everything a wrench by any name does. The way it works is, when you craft the Morph-O-Tool with a wrench, which includes items that aren't wrenches but do...
Yeah. Like I said, not even sure if it's possible. The way I imagine it, the module icon would change the way the MoT does when the module is active,...
Yeah, it literally uses the actual item itself, but with the name overridden and with a metadata tag to indicate that's it the MoT morphed into said tool.
No, the weight thing is bad too. Personally, I don't like the idea of having _either_. Weight is kind of meh, and durability is annoying. I don't like the idea...
For most of the modules, I personally don't think they should be adjustable: on literally every single armor module, I always just set it to max and left it there....
Yeah, I figured. No worries. I mostly put it up to let you know, I'm not concerned about how long it'll take to fix. I know you're busy with the...
The only difference I see in the existing code is that it has "ISpecialArmor.ArmorProperties", otherwise it looks the same. But awesome that you found the problem. 👍 That reminds me....
Rather than having the modules affect the _amount_ of heat, why not have them affect the _rate_ of cooling, as a percentage increase, the same way that being in water...
That explains the huge jumps I see in the heat meter sometimes. I have an idea: Divorce the heat from damage, (isn't that what the armor is for anyway?) and...