SI Fixes feature request: Remove Selina's key from her initial inventory
When Selina joins you temporarily to raid the mint, she has a key on in her inventory with the quality #135. You can take it from her no problem and keep it for yourself. This can cause a problem much later in the game, at the Temple of Order. There is a back way into the temple from the cave entrance at 68N 123E. Between there and where you go fight Batlin's henchmen, including Selina, there are locked doors which can be opened with the aforementioned key.
The specific problem is, this allows you to kill the henchmen before you trigger the points in the Temple where they come taunt you as you try to open a gate. Them being dead breaks the scripting, and you can't open these gates at all.
It seems that Selina's key is meant to allow you to get out of the Temple through the back way, not be your first way in. I would propose a fix to this by having the key only appear in her inventory after you kill her, just like the Dispel Field scroll does.
Is it a showstopper bug? Or just disallows access to non-essential areas?