MonoDebuggerQM icon indicating copy to clipboard operation
MonoDebuggerQM copied to clipboard

Quick Menu for the debugger. Currently just the enable/disable of the wait for debugger setting until I get time to add other options

Summary

If you enable debugging with Godot/C#, you have to run the debugger through the IDE every single time you launch Godot. If not, Godot will quickly fail. Going to the project settings and disabling the debugger is also tedious.

That's where this plugin comes in: it adds a small, simple toggle for running Godot with or without debugging:

screenshot

Installation

  1. Create an addons folder inside your project
  2. Git clone this repo inside the addons folder
  3. Go to Project Settings -> Addons and enable this plugin.
  4. You will see a Debugger menu on the very right of your UI next to the Build menu.